This guide will walk you through setting up a basic clicker game in Roblox Studio. You will create the necessary GUI elements and a script to handle the game logic.
In Roblox Studio, go to the 'Explorer' window. Hover over 'StarterGui', click the '+' icon, and select 'ScreenGui'. This will be the parent for all your UI elements.
No code needed for this step; it's done directly in Studio.
Inside the newly created 'ScreenGui', click the '+' icon and add a 'TextLabel'. Rename it to 'ScoreDisplay'.
You can customize its properties in the 'Properties' window (e.g., 'Position', 'Size', 'Text', 'TextColor3', 'TextScaled', 'BackgroundColor3', 'BorderColor3', 'BorderSizePx').
-- Example properties for ScoreDisplay (set in Properties window)
-- Text: "Score: 0"
-- TextColor3: 255, 255, 255 (White)
-- TextScaled: true
-- BackgroundColor3: 0, 128, 255 (Blue)
-- BorderSizePx: 2
-- BorderColor3: 0, 0, 0 (Black)
-- Position: {0.5, -50}, {0, 0} (Center top, adjust Y offset)
-- Size: {0, 200}, {0, 50} (Width 200px, Height 50px)
Inside the 'ScreenGui', click the '+' icon again and add a 'TextButton'. Rename it to 'ClickButton'.
Customize its properties for appearance and position.
-- Example properties for ClickButton (set in Properties window)
-- Text: "Click Me!"
-- TextColor3: 255, 255, 255 (White)
-- TextScaled: true
-- BackgroundColor3: 85, 255, 85 (Green)
-- BorderSizePx: 2
-- BorderColor3: 0, 0, 0 (Black)
-- Position: {0.5, -100}, {0.5, -25} (Center of screen, adjust for button size)
-- Size: {0, 150}, {0, 75} (Width 150px, Height 75px)
-- Use a UIAspectRatioConstraint or UDim2 for responsive sizing if desired.
Inside the 'ClickButton', click the '+' icon and add a 'LocalScript'. Rename it to 'ClickerLogic'.
Copy and paste the following Lua code into this 'ClickerLogic' script:
--! Previous code in file:
-- This LocalScript controls the clicker game logic.
-- It should be placed inside the 'ClickButton' TextButton.
-- Get references to the GUI elements
local clickButton = script.Parent
local scoreDisplay = clickButton.Parent:WaitForChild("ScoreDisplay") -- Assumes ScoreDisplay is a sibling of ClickButton
-- Initialize the player's score
local score = 0
-- Function to update the score display text
local function updateScoreDisplay()
scoreDisplay.Text = "Score: " .. score
end
-- Connect the click event to increment the score
clickButton.MouseButton1Click:Connect(function()
score = score + 1 -- Increment score by 1 for each click
updateScoreDisplay() -- Update the display
end)
-- Initialize the display when the game starts
updateScoreDisplay()
print("Clicker game loaded! Start clicking the button.")
local clickButton = script.Parent
: This line gets a reference to the `ClickButton` itself, because the script is a child of the button.local scoreDisplay = clickButton.Parent:WaitForChild("ScoreDisplay")
: This line gets a reference to the `ScoreDisplay` TextLabel. It assumes `ScoreDisplay` is at the same level as `ClickButton` (both children of `ScreenGui`). `WaitForChild` is used to ensure the `ScoreDisplay` is loaded before the script tries to access it.local score = 0
: This declares a variable `score` and initializes it to 0. This variable will keep track of the player's current score.local function updateScoreDisplay() ... end
: This defines a function that updates the `Text` property of the `scoreDisplay` TextLabel to show the current score.clickButton.MouseButton1Click:Connect(function() ... end)
: This is the core of the clicker game. It connects a function to the `MouseButton1Click` event of the `clickButton`. Every time the left mouse button is clicked on the button, the function inside will execute.
score = score + 1
: Inside the connected function, the `score` variable is incremented by 1.updateScoreDisplay()
: After incrementing the score, the `updateScoreDisplay` function is called to refresh the text shown on the screen.updateScoreDisplay()
: This line calls the `updateScoreDisplay` function once when the script first runs. This ensures that "Score: 0" is displayed immediately when the game starts, before any clicks.print("Clicker game loaded! Start clicking the button.")
: This prints a message to the Roblox Studio output window, confirming that the script has loaded.Click the 'Play' button in Roblox Studio to test your game. You should see the button and the score display. Clicking the button should increment the score!
Congratulations! You've created a basic GUI-only clicker game in Roblox.